TsumiKAMI 发布于4 小时前 发布于4 小时前 · 只看该作者 焚决通往的是:华尔兹和史诗战斗。 要点一:《动态控制系统》 要点二:《提示词:演奏乐器》 要点三:《自由发挥-元素组合》 另有几个提示词样本: 《code 861》 ACGN soundscape: granular synth from UI clicks, circuit‑bent music box, prepared piano, toy piano — intimate. Pads from reversed game cartridge noise under wavetable arpeggios (8‑bit FM). Rises to cinematic expanse with bowed bicycle wheel, electric organ. Sub‑bass heartbeat uses MGS alert‑style pulse. Anison harmonies on hooks; filtered taiko replaced by gated fighting‑game button impact (no voice). Game‑soundtrack atmosphere: melodies via vibraslap + filter‑swept sine, bit‑crushed koto. Textures: waterphone, glitched string machine. Percussion: slowed 8‑bit snare, JRPG coin sound, visual novel text‑advance thud. Sustained tones: harmonica through shimmer reverb (save‑point feel). Reversed arcade noise under prepared piano (screws between strings). Ground pulse: orchestral bass drum + sub‑dropped 808. Anison harmonies, distorted “menu confirm” accents on hooks. Bridge to near‑silence: CRT hum, pixel‑eraser. (No human voice or vocals.) 《玻璃球》 ACGN soundscape: music box, celesta, plucked harp harmonics, soft accordion, tin whistle — intimate. Pads from reversed wind‑chime loops under music‑box arpeggios. Rises into cinematic warmth with sustained harmonium, bowed psaltery. Sub‑bass heartbeat replaced by gentle timpani pulse. Anison harmonies on hooks; filtered taiko swapped for brushed cajón + toy bell hit. Game‑soundtrack atmosphere: melodies via whistle + celesta duet, plucked mandolin. Textures: music box with felt, soft recorder. Percussion: wooden claves, sleigh bells, distant frame drum. Sustained tones: harmonica through cathedral reverb (village square feel). Reversed toy piano fragments under glockenspiel phrases. Ground pulse: orchestral bass drum + soft stomp. Anison harmonies, gentle “chest open” chime accents on hooks. Bridge to near‑silence: single celesta note, faint wind, footstep on grass. (No human voice or vocals.) —————————————————————————————————————————————————— 焚决一:《死兆钟》 Dynamic Control: Epic battle arc via layered intensity faders—massive orchestral tutti, pounding percussion; sharp drop to waltz interlude (3/4, solo violin + harp) triggered by crossfade; gradual rebuild through automated swell lanes, synth pulse ladder, crescendo gates, culminating in climactic final strike. Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno; Brass: fanfare trumpets, growling low brass, stopped horns; Woodwinds: fluttering piccolos, bassoon growls; Percussion: timpani rolls, taiko clusters, anvils, chain rattles, cymbal swells; Choir pads (no voice); Synths: sub‑bass layered with sub‑harmonic sine waves, reversed orchestral hits, granular textures, bitcrushed risers. Waltz: celesta, muted strings, soft flutes, harp harmonics, muted horns, bowed psaltery. (No human voice or vocals. ) 焚决二:《子时舞》 Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp); gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax. Orchestration & Synthesis: Strings: divisi, sul ponticello; Brass: fanfare trumpets, growling low brass; Woodwinds: fluttering piccolos, bassoon growls; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles; Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers. Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery. (No human voice or vocals. ) 焚决三:《去何方》 Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp); gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax. Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno battuto; Mid‑brass: horns and trombones in marcato stabs, snarling stopped horns; Woodwinds: clarinets and bassoons in aggressive staccato ostinatos; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles; Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers; Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery. (No human voice or vocals.) 1
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