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【纯粹的AI】【纯粹的力量】【朴实无华的数值】少年!你想学会如何打BOSS吗!三个焚决!教会你死亡华尔兹的BGM合成配方。


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焚决通往的是:华尔兹和史诗战斗。

要点一:《动态控制系统》

要点二:《提示词:演奏乐器》

要点三:《自由发挥-元素组合》

另有几个提示词样本:

 

剧透

1. Genre & Mood
Future Bass / Kawaii Bass, 8‑bit — Rainy, Energetic, Dreamy, Bouncy with Snow.

2. Structure & Dynamics
Intro (BPM 80) → Verse → Pre‑drop (BPM 120) → Drop → Bridge (BPM 160) → Final Chorus → Outro (BPM 70, gradual slowdown).

3. Instrumentation & Techniques
Supersaw chords (7‑layer, detuned, side‑chain pump) with ACGN textures: granular synth from UI clicks, circuit‑bent guqin/guzheng/koto, prepared piano, wind chimes.

Pads from reversed game cartridge noise under wavetable arpeggios (8‑bit FM). Rises with bowed bicycle wheel, electric organ. Sub‑bass heartbeat (MGS alert‑style pulse).

Anison harmonies on hooks; filtered taiko with double‑hit replaced by gated bell impact (no voice).

4. Spatial & Production
Wide stereo, warm saturation, pumping side‑chain. Hall reverb, long tail, wet mix. Natural ambience. Final bell infinite decay.

5. Advanced Tags
8‑bit, ACGN, Rainy, Snow. No Glitch, No Newage.

(No human voice or vocals. )

《code 861》

ACGN soundscape: granular synth from UI clicks, circuit‑bent music box, prepared piano, toy piano — intimate.

Pads from reversed game cartridge noise under wavetable arpeggios (8‑bit FM). Rises to cinematic expanse with bowed bicycle wheel, electric organ.

Sub‑bass heartbeat uses MGS alert‑style pulse. Anison harmonies on hooks; filtered taiko replaced by gated fighting‑game button impact (no voice).

Game‑soundtrack atmosphere: melodies via vibraslap + filter‑swept sine, bit‑crushed koto. Textures: waterphone, glitched string machine.

Percussion: slowed 8‑bit snare, JRPG coin sound, visual novel text‑advance thud. Sustained tones: harmonica through shimmer reverb (save‑point feel).

Reversed arcade noise under prepared piano (screws between strings). Ground pulse: orchestral bass drum + sub‑dropped 808.

Anison harmonies, distorted “menu confirm” accents on hooks. Bridge to near‑silence: CRT hum, pixel‑eraser.
(No human voice or vocals.)

《玻璃球》

 

ACGN soundscape: music box, celesta, plucked harp harmonics, soft accordion, tin whistle — intimate.

Pads from reversed wind‑chime loops under music‑box arpeggios. Rises into cinematic warmth with sustained harmonium, bowed psaltery.

Sub‑bass heartbeat replaced by gentle timpani pulse. Anison harmonies on hooks; filtered taiko swapped for brushed cajón + toy bell hit.

Game‑soundtrack atmosphere: melodies via whistle + celesta duet, plucked mandolin. Textures: music box with felt, soft recorder.

Percussion: wooden claves, sleigh bells, distant frame drum. Sustained tones: harmonica through cathedral reverb (village square feel).

Reversed toy piano fragments under glockenspiel phrases. Ground pulse: orchestral bass drum + soft stomp.

Anison harmonies, gentle “chest open” chime accents on hooks. Bridge to near‑silence: single celesta note, faint wind, footstep on grass.
(No human voice or vocals.)

——————————————————————————————————————————————————

焚决一:《死兆钟》

Dynamic Control: Epic battle arc via layered intensity faders—massive orchestral tutti, pounding percussion;

sharp drop to waltz interlude (3/4, solo violin + harp) triggered by crossfade;

gradual rebuild through automated swell lanes, synth pulse ladder, crescendo gates, culminating in climactic final strike.

Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno; Brass: fanfare trumpets, growling low brass, stopped horns;

Woodwinds: fluttering piccolos, bassoon growls; Percussion: timpani rolls, taiko clusters, anvils, chain rattles, cymbal swells;

Choir pads (no voice); Synths: sub‑bass layered with sub‑harmonic sine waves, reversed orchestral hits, granular textures, bitcrushed risers.

Waltz: celesta, muted strings, soft flutes, harp harmonics, muted horns, bowed psaltery.

(No human voice or vocals. )

焚决二:《子时舞》

Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti,

heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp);

gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax.

Orchestration & Synthesis: Strings: divisi, sul ponticello;

Brass: fanfare trumpets, growling low brass; Woodwinds: fluttering piccolos, bassoon growls;

Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles;

Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers.

Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures.

Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery.

(No human voice or vocals. )

焚决三:《去何方》

Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp);

gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax.

Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno battuto; Mid‑brass: horns and trombones in marcato stabs, snarling stopped horns;

Woodwinds: clarinets and bassoons in aggressive staccato ostinatos; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles;

Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers;

Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery.

(No human voice or vocals.)

,由TsumiKAMI修改
注释
阿露今日也在歌唱 阿露今日也在歌唱 70.00节操 教程糖~
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7 小时前,bloodyliao2说道:

大佬!想请教一下,这种风格的音乐可以生成吗?

【地狱公主 Hell Maiden OST】 https://www.bilibili.com/video/BV1fPWWz3EH6/?share_source=copy_web&vd_source=09407e10c1f8998dd12c09dc0a3043db

泥用的是什么AI工具呀?

理论上是可以的——流派指定+弦乐+古典+特定时代风格+具体的乐器组 音色和明暗度+氛围参数+可能需要一点高级的随机种子参数

【自然语言能完整描述的话更稳定】。(这一块大概率是能稳定生成类似风格的纯音乐的)

tip:《巫师三》OST可以复现80%(打牌的小区和酒馆的小曲包括一些战斗描写 AI轻车熟路)

但《尼尔机械纪元》这一类的 是AI的史诗级难题。(自成一派的曲目是最难生成的,AI不太好关联,也许可以尝试负面提示词(但很麻烦)

【AI很擅长古典类的生成】【事实上 我昨天才开始正式尝试对AI提示词进行惨绝人寰的实验(所以我是萌新):wn007:

【如果你想让AI生成极具某位作者特色的作品——无法一键生成,需要多个样本拆解,混搭,采样,然后丢到宿主(音乐制作软件)里 进行二次合成】

或者《邪道》:光明正大使用绝对会挨打的那种wwwww:mx057:

————————————————————————————————————————

邪道:用外部工具【最简单的方式:你的嗓音去哼唱原曲并录制(离谱)】对原曲进行惨无人道的拷贝忍者卡卡西(侵权)行为是100%能成功的:mx051:

AI工具:音乐方面、目前SUNO的强度还是太权威了:YangTuo_OZ:

————————————————————————————————————————————————

tip2:公式化曲目生成相对简单。(AI嘎嘎乱杀、神仙来了都很难正面和AI对决)

个性化曲目生成有点烧脑。(与其直接用AI,不如自己直接学一整套音乐制作技能【个性化就是如此稀缺,除非AI直接夺舍(侵权)】)

 

 

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