cleanery 发布于四月 10, 2022 分享 发布于四月 10, 2022 (已修改) · 只看该作者 用一个叫SilentPatch的模组即可 https://cleanery.lanzouf.com/i7UMt034dsva SilentPatchSA 是给 圣安地列斯用 的 SilentPatchVC 是给 罪恶都市用的 SilentPatchIII 是给 GTA 3 用的 SilentPatchDDraw 是给GTA3和罪恶都市用的 用于修正一些问题, 尤其是分辨率, 片头动画和鼠标方面的问题. 来源: https://gtaforums.com/topic/669045-silentpatch/ 官方说明: 剧透 Featured fixes: GTA SA: (last update: 22.02.2020) Fixes which are bolded are supported in 1.0, Steam and Rockstar Games Launcher versions. Other fixes require 1.0. 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on Game timers now tick in a more accurate manner, making them not freeze if framerate exceeds 1000 frames per second; in other words, this fixes occasional freezes on fadeouts if playing with Frame Limiter off Mouse should not lock up randomly when exiting the menu on newer systems anymore Mouse vertical axis sensitivity now matches horizontal axis sensitivity Mouse vertical axis does not lock during camera fadeins now NUM5 is now bindable (like in 1.01) 16:9 resolutions are now selectable (like in 1.01) If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32 DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash) EAX/NVIDIA splashes are now removed Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version Area name colour now matches the gang colour of the gang that owns that territory (off by default) Wet road reflections render properly again (just like with Road Reflections Fix) Fixed sun lens flare effect not appearing with AMD/Intel graphics cards Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug" Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA Hunter interior does not dissapear when viewed through the glass door panel Dual rear wheels now show up properly (Yosemite, Tanker etc.) Weapons are now visible when viewed through a vehicle window Holding a weapon will not cause some objects to be incorrectly lit anymore Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions) Dirty cars are now able to get clean (like in 1.01) Each car has an unique numberplate now Custom numberplates now show up correctly in all cases Custom numberplates are now also allowed on bikes Numberplates are now bilinear filtered, resulting in a smoother look Vehicle lights do not get dark after being being initially lit anymore (like on PS2) Detached vehicle parts will now remain the same colour as the vehicle they came from Detached vehicle parts now render from both sides Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging) Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode) Toggling car lights on does not make windows invisible when viewed from inside anymore Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0 In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0 Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors) Muzzle flash looks better now Muzzle flash will now show up when firing the last bullet from the clip Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz) PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz) PCM WAVE files with an ID3-TAG will now also work with the game Temple and Queens are now correctly called on the police scanner Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission Gym glitch ("You have worked out enough..." showing infinitely) has been fixed Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch Fixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving to the meeting anymore Possible softlock in Sweet's Girl initial cutscene fixed Quadruple Stunt Bonus now works correctly Script sprites now have bilinear filtering applied Car generator counters now work properly for generators with fixed amount of spawns Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start In addition, impound garages will now store player's car when he's busted Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore Mouse rotates an airborne car only with Steer with Mouse option enabled Towtruck tow hitch does not get bugged after it has been fixed anymore Plane doors don't corrupt after the plane has been fixed anymore Fixing a plane will now reset its moving props to an undamaged state Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore Weapons and a jetpack now cast proper shadows Crosshair doesn't mess up weapon icon when on a jetpack anymore Free resprays will not carry on a New Game now Fixed ambulance and firetruck dispatch timers - they reset on New Game now Several stat counters now reset on New Game - so the player will not level up quicker after starting New Game from a save "To stop Carl..." message now resets properly on New Game Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER Randomizer error causing peds not to spawn in some areas has been fixed Randomizer error causing prostitutes to be quiet during solicit has been fixed Text boxes now can show together with a Mission Passed text Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror Mirror reflection doesn't break with Anti-Aliasing enabled anymore With Visual FX Quality set to Very High, mirror reflection quality has been bumped Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card) Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor. Fixed an occasional crash occuring when standing next to escalators Slightly reduced stencil shadows memory overhead Fixed an AI issue where enemies became too accurate after the player has been in the car earlier IMGs bigger than 4GB are now handled properly Alt+F4 now works properly Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, extra flaps on Stuntplane and Beagle Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is off Fixed a crash occuring when the vending machine was continuously used for an extended period of time FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming Fixed a streaming related deadlock, which could occasionally result in game being stuck on black screen when entering or exiting interiors (this is the issue people used to fix by setting CPU affinity to one core) Metric-to-imperial conversion constants have been replaced with more accurate ones Fixed a glitch where random cars would end up being impounded to garage, replacing player's vehicles Very long loading times will now loop loading screens, as opposed to fading to white Sun reflections on peds and vehicles now change direction depending on time of day, like in III and VC (off by default) Dancing minigame timings have been improved, now they do not lose accuracy over time depending on PC's uptime Car generators placed in interiors are now placed correctly - this 'unhides' two vehicles in Madd Dogg's mansion, which were always there but they were not visible Bombs in cars stored in garages now save properly Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time Streaming has been greatly improved during Supply Lines mission (or more general, any time when using an RC vehicle) - it now behaves as expected, as opposed to displaying LODs way too quickly Health triangle displaying when aiming at peds is now properly orientated (it's now upside down) for peds player can recruit Setting a BMX on fire will not set CJ on fire anymore Keyboard input latency decreased by one frame Rhino does not gain extra wheels after being fixed anymore Firetruck (firela variant) now has a functional ladder - it can be raised by moving right analog stick down/pressing Num2 artict3 trailers now can be chained (as it was most likely intended, since the model has a hook dummy which was not functional until now) Tug now has a functional tow bar (model has a hook dummy which was not functional until now) DFT-30 left middle wheel now displays properly (game now accepts a typo present in its naming) Pushing pedestrians against the wall with a vehicle will not trigger passenger's voice lines anymore - instead, now they are triggered when player runs over pedestrians Pay 'n Spray will not clean the car BEFORE garage doors close anymore - now it cleans them while the car is hidden behind the garage door "True Invicibility" option has been added - with the option enabled, police helicopter will not hurt the player when they have an Invicibility cheat enabled (off by default) Made the game select metric/imperial units basing on system locale settings Fixed a bug where paintjobs would vanish from cars stored in garage if they were stored without looking at them Coronas now properly rotate as camera is getting closer to them, like on PS2 Light shadows from fire now show up properly Fixed parachute animations "Keep weapons after wasted" and "keep weapons after busted" now reset on New Game Fixed a glitch allowing bikes without engines to spawn Allowed extra6 part to be picked when a random extra is to be picked Fixed in-car camera mouse behaviour when looking left/right/behind Steam and RGL versions have proper aspect ratios now Steam/RGL version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work) Censorships from Steam and RGL versions for German players have been removed Steam/RGL versions will now default Steer with Mouse option to disabled, like in 1.0/1.01 GTA III/GTA VC DDraw Component: (last update: 20.05.2018) This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games. GTA VC: (last update: 28.12.2019) Fixed an issue where installing the game on A or B drive made the game ask for the CD Mouse should not lock up randomly when exiting the menu on newer systems anymore Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems Mouse vertical axis sensitivity now matches horizontal axis sensitivity Mouse vertical axis does not lock during camera fadeins now More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on Rosenberg's lines which play when player is Busted work correctly now (just like with Rosie's Audio Fix) Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON Wet road reflections render properly again (just like with Road Reflections Fix) Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc. Free resprays will not carry on a New Game now Fixed ambulance and firetruck dispatch timers - they reset on New Game now Corrected crime codes for police dispatch audio - police dispatch now refers to player crimes correctly Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming Alt+F4 now works properly Some car panels now are detached after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging) Metric-to-imperial conversion constants have been replaced with more accurate ones Pathfinding for cars chasing the player has been improved All censorships from German and French versions of the game have been removed Bombs in cars stored in garages now save properly Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time Car generator counters now work properly for generators with fixed amount of spawns Extras on bikes now behave correctly, following bike lean and not floating in air Keyboard input latency decreased by one frame Made the game select metric/imperial units basing on system locale settings Fixed corona lines rendering on non-NVIDIA graphics cards Corrected FBI Washington siren sound Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, FBI Washington Added siren corona to FBI Washington Fixed taxi light corona placement for Taxi Fixed police chopper's search light and red tail light placement Fixed a glitch allowing lightless taxis to spawn in traffic Allowed extra6 part to be picked when a random extra is to be picked Made Drive-By use correct sounds based on what machine gun is used Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored; more environment shows outside when player is in interior too (just like on PS2) GTA III: (last update: 22.02.2020) Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on The game will not ask for a CD when all audio files are copied to the disk anymore In 1.0, armour cheat is now TORTOISE - like in 1.1 and Steam versions In 1.0, BOOOOORING cheat now works properly - like in 1.1 and Steam versions Mouse sensitivity is now properly saved - like in 1.1 and Steam versions Headlight coronas now display properly (as they do on PS2, XBOX and PC Steam versions) Purple Nines Glitch has been fixed Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON Rhino spawned via a cheatcode doesn't stay on map forever anymore Blista now can be lifted by a car crusher crane - instead, now it cannot lift Coach Shooting from M16 in 1st person mode now increments bullets fired stat properly (so you can't score Accuracy to be more than 100%) Wet road reflections render properly again (just like with Road Reflections Fix) Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions Trace (Destination) blip is now scaling to the resolution properly Garages-related and rampages-related texts now scale to the resolution properly All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.) Free resprays will not carry on a New Game now Fixed ambulance and firetruck dispatch timers - they reset on New Game now The game will not create more than 32 blips at once now - while this never happened in an unmodded game, it could have happened due to exploits and potentially corrupted the save FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming Alt+F4 now works properly Some car panels now are detached after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging) Metric-to-imperial conversion constants have been replaced with more accurate ones Pathfinding for cars chasing the player has been improved (most notably, it may result in 'Bait' being much more playable) All censorships from German and French versions of the game have been removed Bombs in cars stored in garages now save properly Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time Car generator counters now work properly for generators with fixed amount of spawns Keyboard input latency decreased by one frame Fixed a crash after playing the game for a short amount of time without a sound card Made the game select metric/imperial units basing on system locale settings Fixed corona lines rendering on non-NVIDIA graphics cards Corrected FBI Car secondary siren sound Fixed siren corona placements in Firetruck, Ambulance, Enforcer Fixed taxi light corona placement for Taxi Fixed police chopper's search light placement Enlarged the bounding box of Catalina’s chopper and the police chopper to prevent it from being cut off on screen edges Fixed cranes and night windows disappearing when viewed from up close Fixed a glitch allowing lightless taxis to spawn in traffic Car reflections are now displayed correctly on Steam version Supported games GTA III 1.0 (all versions) GTA III 1.1 (all versions, including Steam and Rockstar Games Launcher versions) GTA VC 1.0 (all versions) GTA VC 1.1 (all versions, including Steam and Rockstar Games Launcher versions) GTA SA 1.0 (all versions) GTA SA - newsteam r2 (9 Dec 2014 patch; partial support) GTA SA Rockstar Games Launcher version (partial support) 2022年4月13日 以下内容作废 剧透 # 获取cpu核心数 $cpuInfo = Get-CimInstance -ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors $cpuPhysicalCount, $cpuLogicalCount = $cpuInfo.NumberOfCores, $cpuInfo.NumberOfLogicalProcessors # 启动圣安地列斯 start GTA_SA.exe # 等待5秒 ping 127.0.0.1 -n 5 > nvl # 获取GTASA进程 $pro = get-process -name "GTA_SA" # 设置相关性(相关性是一个二进制表示cpu核心是否启用的十进制数, 所以默认是 2的核心数次方 再减1, 这里设置成2的n-1次方, 就是只是用最后一个核心) $pro.ProcessorAffinity = [Math]::Pow(2,$cpuLogicalCount - 1) 保存成 startgame.ps1 powershell -file startgame.ps1 保存成 开始游戏.bat 然后网上找一个低版本的dinput8.dll 和脚本一起放游戏根目录 点击开始游戏.bat 启动游戏, 保证游戏程序的名字是GTA_SA.exe不要改 整理好的文件, 直接丢游戏根目录, 然后点击 "开始游戏.bat" 启动游戏即可 https://cleanery.lanzouf.com/ijfQw02zdg7e 四月 13, 2022,由cleanery修改 注释 注水的矿工 30.00节操 非常硬核啊...这个...当成补丁发布的奖励好了... 喵了个喵,白 -10.00节操 这个应该发到游戏区吧(转区费) 链接到点评
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