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【跑团招人】Vampire: The Masquerade(新手友好,不限资历)


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惣琉·Asuka·Rei 发表于 2016-8-12 19:38

(摊手)

作为一只雇佣兵

不接人类社会的单子

这样啊,那他真是各种郁闷ww

 

不过在这里面的hunter大多都是一些一知半解的人,所以不能算那种专业的猎魔人

 

旅人又不是雇佣兵好吗。。。。

 

而且。。。其实血族内部挺喜欢雇佣杀手杀自己人的。。。。

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惣琉·Asuka·Rei 发表于 2016-8-12 20:05

阿妹你看那残酷的资本主义会教会他什么b叫【现实的残酷】(笑)

这只如果不做死的话

似乎可以帮一帮的样子 ...

他是想用一个明明擅长某方面技能,但是突然发现自己喜好,然后转而去做自己不擅长事的人
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惣琉·Asuka·Rei 发表于 2016-8-12 23:28

(茶)

你是这样的习惯啊……

咱倒是习惯先构筑场景和剧情

我脑子里有了个概念,就开始从他出生开始想象,他现在是这样的人

 

那么他是如何长成的呢,然后慢慢地走完了人物以前的人生

 

于是就写了出来,然后在修改不合理的经历

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日曜云辉 发表于 2016-8-13 12:11

没想到会看到这个跑团……之前有玩过吸血鬼之避世血族,觉得很有意思就挖掘了一下,发现原著是个较冷门的桌 ...

恩恩,欢迎欢迎ww

 

现在我们招满pc了,不过人员不稳定

 

不知道你愿不愿意填卡排队呢?

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惣琉·Asuka·Rei 发表于 2016-8-13 19:03

(茶)

嗯啊嗯啊

个人的习惯不同罢了

让玩家填卡好累啊。。。。。

 

有个家伙填了个这样的卡“一位40岁的教师,前半生的生活意义是赚钱养活父母,在父母自然死亡后失去了生活意义,在悲伤中踏上旅途,不停地进行极限运动,然后在一次鬼屋历险中被初拥了”

 

我当时就各种不理解了。。。。

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惣琉·Asuka·Rei 发表于 2016-8-13 19:35

估计他的sire是【滥捕者】吧?

看VTM 的设定,初拥可不会因为意外发生

估计是Sabbat的某只打算刷炮灰? ...

怎么可能,我们限制了玩家的氏族选择的

 

还有。。。。你不觉得他这个人物的内在动机很成问题吗?

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惣琉·Asuka·Rei 发表于 2016-8-13 19:42

嗯哼?怎么说呢?

不过是一个心如死灰的倒霉中年人罢了

光是这样我就不吐槽了

 

但是因为父母自然死亡而心如死灰?,而且他都40了

 

40岁的人还认识不到老人的时间吗?

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惣琉·Asuka·Rei 发表于 2016-8-14 14:25

详细说说看好了

 

Ventrue

The Kindred of Clan Ventrue have a reputation for being honorable, genteel and of impeccabke taste. From time out of

mind, Ventrue has been the clan of leadership, enforcing the ancient traditions and seeking to shape the destiny of the

Kindred. In nights of old, Ventrue were chosen from nobles, merchant princes or other wielders of power. In modern times

the clan recruits from wealthy "old money" families, ruthless corporate climbers, and politicians. Whatever their origin,

Ventrue vampires preserve stability and maintain order for the Camarilla. Other Kindred often mistake this for arrogance or

avarice, but to the Ventrue, their shepherd's role is more burden than honor. Ventrue support the Masquerade

wholeheartedly, feeling that under its auspices the best existence for all vampires may be obtained. To the Ventrue mind,

other clans are brash and impetuous. Too concerned with their short-term comfort, other vampires gladly give up an eternity

tomorrow for a bit of vitae tonight. Without the Ventrue, there would be no Masquerade; without the Masquerade, there

would be no vampires. Thus, the Ventrue have the weight of Atlas upon their shoulders. They bear their burden with a stiff

upper lip and just a hint of noblesse oblige. No other clan could lead the Children of Caine in the nights of imminent

Gehenna - or so the Ventrue are apt to say. After all, their reputation rests on it.

Ventrue see themselves as nobles in the classical sense of the word, fighting to uphold the station of those below them. They

are the kings, knights and barons of the modem night. Although the struggle has moved from battlefields to boardrooms and

from jousting lists to voting districts, Clan Ventrue continues the duel. Young Ventrue rally and lead the troops with their

cellular phones and limousines, while the clan elders watch the horizons for threats that loom like storm clouds. Many

holdings under Camarilla control are overseen by Ventrue, and the Blue Bloods are loath to relax their grip over endeavors

they so desperately struggle to maintain. Reputation and achievement take a Kindred far in the Ventrue clan, but none of that

counts if the vampire cannot maintain his influence.

Other vampires often cast aspersions on the Ventme, vilifying them as sanctimonious, pompous or even tyrannical - and yet

it is the Blue Bloods to whom those other vampires turn when something goes wrong. Ventrue cultivate, influence and -

when they can - control the kine's media, police, politics, health and medicine, organized crime, industry, finance,

transportation and even the Church. When another vampire requires aid, the Ventme can, often provide it - for a price.

Naturally, Ventrue gravitate to the upper crust of kine society, where their sophistication serves them in good stead.

Although Ventrue move in the same

social circles as the Toreador, they do not fritter away their existences in frivolity and idle chatter. The Ventrue proudly

wear the privileges of leadership, and stoically bear its burdens. Thus has it always been; thus shall it always be.

 

Nickname: Blue Bloods

 

Sect: Elegant, aristocratic and regal, the Ventrue are the lords of the Camarilla. It was Clan Ventrue that provided the

cornerstone of the Camarilla, and it is Clan Ventrue that directs and coaxes the Camarilla in its darkest hours. Even in the

modem age, the majority of princes descend from Clan Ventrue. The Ventrue would, of course, have things no other way.

Appearance: Ventrue cultivate classical, traditional appearances. Set in their ways, Ventme vampires often affect the styles

of their breathing days, and one may frequently guess a Ventrue's age by determining from which period of history her

clothing dates. Young members of the clan tend toward fashions ranging from "preppy" styles to omnipresent suit-and-tie

wardrobes. Ventme are elegant and stylish, but rarely on the cutting edge of couture or haberdashery trends. After all, one

must stand out, not stick out.

 

Haven: Only the best will do. Ventrue commonly make their havens in mansions or valuable estates. Ventrue vampires

often come from wealthy families, and their havens may even be ancestral homes. An old Ventme tradition holds that any

member of the clan may take sanctuary with any other member of the clan, and cannot be refused. This tradition is rarely

invoked, for the vampire seeking refuge subsequently owes a great debt to the vampire who provided succor. Nonetheless,

the custom has saved the unlife of more than one Blue Blood.

 

Background: Ventrue traditionally hail from professional or high-society stock, though in modern nights the clan may

claim any noteworthy person. Age, wisdom and experience play great parts in Ventrue Embraces, and a Blue Blood never

Embraces capriciously. Some Ventme create neonates exclusivelt along family lines, in a twisted progression o

gentrification. Other Kindred joke that the Ventrue are inbred, while the Ventrue themselves maintain that only the cream of

the crop is suitable for membership in their clan.

 

Character Creation: Social and Mental Attributes are equally important, and illustrious members of the clan cultivate both

aspects. Skills and Knowledges share similar importance, as the clan places great emphasis on being well-rounded and

capable. Ventrue Kindred greatly prize Backgrounds, and high levels of Fame, Influence, Mentor, Resources, Retainers and

Status go far toward establishing a Blue Blood's precedence.

 

Clan Disciplines: Dominate, Fortitude, Presence.

 

Weaknesses: Ventrue taste is rarefied to the point of exclusivity, and each Blue Blood may partake of only a certain type of

mortal blood. This type is chosen at character creation. For example, a particular Ventrue might feed exclusively from

virgins, blond men, naked children or clergy. The character will feed on no other type of blood, even if starving or under

duress. Ventrue may feed on vampire blood normally.

 

Organization: The Ventme in a given region meet often, though their convocations resemble salons or debates and tend to

result in more talk than action. Of course, this ponderous discourse is the only "civilized" way to resolve an issue, and

impulsive or rash Kindred often chafe under the clan's rigidity. Younger, impatient Ventrue have been known to mount

direct challenges to an "old boy's" holdings and position, which is considered the height of treachery and rudeness - unless,

of course, the upstart wins.

 

Bloodlines: Heritage is prized among the clan, and the childer and grandchilder of luminaries are held in esteem (or envy)

by the rest of the clan. On a darker note, the Ventrue antitribu of the Sabbat have no foes so hated as the Kindred of their

parent clan. Sabbat Ventrue are dark knights of that sect sworn to atone for their line's failings by upholding the tenets of the

Sabbat. They are most commonly found among the Sabbat's templars and paladins.

 

Quote: The guidance of the Damned is my burden to bear, not yours. You would do well, however, to ask yourself whether

your unlife is one of benefit to the Children of Caine, or a detriment. I have already made my judgment.

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