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  1. 过去一个小时
  2. 可能只是单纯的懒?也可能是之前差点淹死的心理阴影?
  3. 基本上没什么欲望买东西,或者缩其实很多时候真不怎么买东西,一买就会很花钱(
  4. 我直接高冷,过几年再理。QQ上我还有七八年才回复的,后来那人都卖号了
  5. 小命保住了就行,真的。以前身上没啥病感觉很幸福,后来生了大病感觉生无可恋
  6. 百千好像沒有提問樓?維德拉礦脈5F有個採掘點不知道該怎麼走,看了一下網上直播主的攻略影片發現他們好像也是直接跳過,有人知道該怎麼走嗎?
  7. 今天
  8. 焚决通往的是:华尔兹和史诗战斗。 要点一:《动态控制系统》 要点二:《提示词:演奏乐器》 要点三:《自由发挥-元素组合》 另有几个提示词样本: 《code 861》 ACGN soundscape: granular synth from UI clicks, circuit‑bent music box, prepared piano, toy piano — intimate. Pads from reversed game cartridge noise under wavetable arpeggios (8‑bit FM). Rises to cinematic expanse with bowed bicycle wheel, electric organ. Sub‑bass heartbeat uses MGS alert‑style pulse. Anison harmonies on hooks; filtered taiko replaced by gated fighting‑game button impact (no voice). Game‑soundtrack atmosphere: melodies via vibraslap + filter‑swept sine, bit‑crushed koto. Textures: waterphone, glitched string machine. Percussion: slowed 8‑bit snare, JRPG coin sound, visual novel text‑advance thud. Sustained tones: harmonica through shimmer reverb (save‑point feel). Reversed arcade noise under prepared piano (screws between strings). Ground pulse: orchestral bass drum + sub‑dropped 808. Anison harmonies, distorted “menu confirm” accents on hooks. Bridge to near‑silence: CRT hum, pixel‑eraser. (No human voice or vocals.) 《玻璃球》 ACGN soundscape: music box, celesta, plucked harp harmonics, soft accordion, tin whistle — intimate. Pads from reversed wind‑chime loops under music‑box arpeggios. Rises into cinematic warmth with sustained harmonium, bowed psaltery. Sub‑bass heartbeat replaced by gentle timpani pulse. Anison harmonies on hooks; filtered taiko swapped for brushed cajón + toy bell hit. Game‑soundtrack atmosphere: melodies via whistle + celesta duet, plucked mandolin. Textures: music box with felt, soft recorder. Percussion: wooden claves, sleigh bells, distant frame drum. Sustained tones: harmonica through cathedral reverb (village square feel). Reversed toy piano fragments under glockenspiel phrases. Ground pulse: orchestral bass drum + soft stomp. Anison harmonies, gentle “chest open” chime accents on hooks. Bridge to near‑silence: single celesta note, faint wind, footstep on grass. (No human voice or vocals.) —————————————————————————————————————————————————— 焚决一:《死兆钟》 Dynamic Control: Epic battle arc via layered intensity faders—massive orchestral tutti, pounding percussion; sharp drop to waltz interlude (3/4, solo violin + harp) triggered by crossfade; gradual rebuild through automated swell lanes, synth pulse ladder, crescendo gates, culminating in climactic final strike. Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno; Brass: fanfare trumpets, growling low brass, stopped horns; Woodwinds: fluttering piccolos, bassoon growls; Percussion: timpani rolls, taiko clusters, anvils, chain rattles, cymbal swells; Choir pads (no voice); Synths: sub‑bass layered with sub‑harmonic sine waves, reversed orchestral hits, granular textures, bitcrushed risers. Waltz: celesta, muted strings, soft flutes, harp harmonics, muted horns, bowed psaltery. (No human voice or vocals. ) 焚决二:《子时舞》 Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp); gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax. Orchestration & Synthesis: Strings: divisi, sul ponticello; Brass: fanfare trumpets, growling low brass; Woodwinds: fluttering piccolos, bassoon growls; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles; Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers. Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery. (No human voice or vocals. ) 焚决三:《去何方》 Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp); gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax. Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno battuto; Mid‑brass: horns and trombones in marcato stabs, snarling stopped horns; Woodwinds: clarinets and bassoons in aggressive staccato ostinatos; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles; Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers; Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery. (No human voice or vocals.)
  9. 再进化一下啥都能问了。不过现在龙虾热门起来感觉也有在一块拥挤抢算力一样,我常用的谷歌gemini,越升级越垃圾,上下文变短了,智商变低了,还经常跟人PVP抢算力,等半天冒出来一个失败。不过这一两天似乎好一些了,但是谷歌最近也说要取消一些渠道的免费层级,而我常用的公益站基本上就是靠这些来的
  10. 美国好歹还有能力提科技,印度我越看越觉得举国上下全是草台班子,没正经干事的
  11. 應該說咱就找不到客家文化中關於布袋戲的情報,至少台灣這邊應該以前就沒有?
  12. 小摩托倒還好處理,以前就很多人用過,幹海運的早習慣了,但無人機和無人船是真的麻煩,如果再加上水雷那就更麻煩了...
  13. 阿這,主要分布在閩南地區你要說真的傳統應該沒了?
  14. 有阿,目前作息混亂就是這玩意造成的
  15. 沒,運氣不好是當場送走
  16. 那可太累了
  17. 感觉跟热度没关系就是没什么精力补番了(),而且热门作品一般好几季的更懒得补
  18. 因为第一次见到牛 听说牛很温顺,小黄牛 但是亲眼看见那么大,叫的声音也响 还是很怕的
  19. 个人感觉,因为直播更情绪化,观众更容易被直播间氛围和实时互动带动爆米。 或者说是人的社交性在作祟,就算是弱互动也比单方面接收强的多。
  20. SIaanesh接下了主线任务1:新人报到 任务链接:https://sstm.moe/topic/378869-300字新人报到/
  21. 哦哦,我居然可以在这里回复,不过 仔细一看原来也是新手区
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