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显示于 2026年03月24日 在所有范围中最高声望的内容

  1. 现在做的音乐电台形式分享音乐的好处是不用拘泥于某个主题,想整点啥就整点啥。 所以我不会对口播的音质做保证,毕竟全是兴之所至的内容 内容有29分钟所以加载会比较慢,还请略有耐心 音频内容是咱的一些碎碎念与六首歌,想直接搜来听的话下面是六首歌的名字 下面是召唤阵
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  2. 焚决通往的是:华尔兹和史诗战斗。 要点一:《动态控制系统》 要点二:《提示词:演奏乐器》 要点三:《自由发挥-元素组合》 另有几个提示词样本: 《code 861》 ACGN soundscape: granular synth from UI clicks, circuit‑bent music box, prepared piano, toy piano — intimate. Pads from reversed game cartridge noise under wavetable arpeggios (8‑bit FM). Rises to cinematic expanse with bowed bicycle wheel, electric organ. Sub‑bass heartbeat uses MGS alert‑style pulse. Anison harmonies on hooks; filtered taiko replaced by gated fighting‑game button impact (no voice). Game‑soundtrack atmosphere: melodies via vibraslap + filter‑swept sine, bit‑crushed koto. Textures: waterphone, glitched string machine. Percussion: slowed 8‑bit snare, JRPG coin sound, visual novel text‑advance thud. Sustained tones: harmonica through shimmer reverb (save‑point feel). Reversed arcade noise under prepared piano (screws between strings). Ground pulse: orchestral bass drum + sub‑dropped 808. Anison harmonies, distorted “menu confirm” accents on hooks. Bridge to near‑silence: CRT hum, pixel‑eraser. (No human voice or vocals.) 《玻璃球》 ACGN soundscape: music box, celesta, plucked harp harmonics, soft accordion, tin whistle — intimate. Pads from reversed wind‑chime loops under music‑box arpeggios. Rises into cinematic warmth with sustained harmonium, bowed psaltery. Sub‑bass heartbeat replaced by gentle timpani pulse. Anison harmonies on hooks; filtered taiko swapped for brushed cajón + toy bell hit. Game‑soundtrack atmosphere: melodies via whistle + celesta duet, plucked mandolin. Textures: music box with felt, soft recorder. Percussion: wooden claves, sleigh bells, distant frame drum. Sustained tones: harmonica through cathedral reverb (village square feel). Reversed toy piano fragments under glockenspiel phrases. Ground pulse: orchestral bass drum + soft stomp. Anison harmonies, gentle “chest open” chime accents on hooks. Bridge to near‑silence: single celesta note, faint wind, footstep on grass. (No human voice or vocals.) —————————————————————————————————————————————————— 焚决一:《死兆钟》 Dynamic Control: Epic battle arc via layered intensity faders—massive orchestral tutti, pounding percussion; sharp drop to waltz interlude (3/4, solo violin + harp) triggered by crossfade; gradual rebuild through automated swell lanes, synth pulse ladder, crescendo gates, culminating in climactic final strike. Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno; Brass: fanfare trumpets, growling low brass, stopped horns; Woodwinds: fluttering piccolos, bassoon growls; Percussion: timpani rolls, taiko clusters, anvils, chain rattles, cymbal swells; Choir pads (no voice); Synths: sub‑bass layered with sub‑harmonic sine waves, reversed orchestral hits, granular textures, bitcrushed risers. Waltz: celesta, muted strings, soft flutes, harp harmonics, muted horns, bowed psaltery. (No human voice or vocals. ) 焚决二:《子时舞》 Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp); gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax. Orchestration & Synthesis: Strings: divisi, sul ponticello; Brass: fanfare trumpets, growling low brass; Woodwinds: fluttering piccolos, bassoon growls; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles; Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers. Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery. (No human voice or vocals. ) 焚决三:《去何方》 Dynamic Control: Epic battle arc via intensity faders—massive orchestral tutti, heavy drum patterns; sharp crossfade to waltz interlude (3/4, solo violin + harp); gradual rebuild through automated swell lanes, rhythmic gate sequences, crescendo gates, culminating in final percussive climax. Orchestration & Synthesis: Strings: divisi, sul ponticello, col legno battuto; Mid‑brass: horns and trombones in marcato stabs, snarling stopped horns; Woodwinds: clarinets and bassoons in aggressive staccato ostinatos; Percussion: layered taiko clusters, thunderous bass drum, snare rolls, anvils, chain rattles; Synths: sub‑bass with side‑chain pulse, reversed hits, granular textures, bitcrushed risers; Atmosphere: low brass drones, choir pads (no voice), distant battlefield textures. Waltz: celesta, muted strings, soft flutes, harp harmonics, bowed psaltery. (No human voice or vocals.)
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  3. 我做红烧肉是这样的: 与姜片一起煎肉,盛出。 炒糖色,加入肉翻炒。 加入配菜(如果有的话),加入调料,加入开水。 然后就糟糕了,加开水这一步总是把肉的糖色冲掉。 怎么解决啊?
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  4. 单场直播和单个视频肯定是视频各方面更优秀 但一个月的直播和一个月的视频就不一样了 这个时代还是更新更快的产出收拢的注意力更多
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  5. 小蛋糕呜呜呜......认识你真是太好了...... 真的羡慕像你这样能把人的心境用文字表达出来的人......而我就只能在音乐里寻找共鸣了...... 每次发曲子都有小蛋糕的支持和评论......真是我来到同盟后所遇见到最大的幸运啊......
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  6. (←去店里只做模型蹭店长漆看别人玩的选手流下了冷汗)实际如果不是官赛啥的,只是朋友之间要玩的话棋子其实可以用别的象征物代替棋子也能正常玩的,最经典的莫过于钢普拉代替泰坦啥的(
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